GoogleEarth to OBJ

OBJ from GoogleEarth

Just came across a method of using OGLE and GLIntercept to dump geometry from GoogleEarth to the OBJ file format.  I’ve summarized the steps here, but complete and detailed instructions can be found on the EyeBeam OGLE website.

DISCLAIMER:  The following is for illustration purposes only. The following text does not advocate for or condone the commercial use of copyrighted materials without the consent of the owner(s) or author(s).  Furthermore, since this process requires changing some system libraries (dll files), the author of this text is not responsible for damages to your computer or loss of data.  Follow these instructions at your own risk.

Prerequisites:

Instructions:

1.     Install GLIntercept…

2.     Copy the system .dll (C:\WINDOWS\system32\opengl32.dll) to your GoogleEarth directory (name it opengl32.orig.dll) as backup.

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SketchUp to Microstation (via OBJ)

12-4-2008-4-03-53-pmSKP -> OBJ -> DGN

NOTE: This workflow used SketchUp 6 and Bentley Architecture XM.  Subsequent versions of either application may have better (or worse) performance using native SKP (h/t to SF).

There may be situations during the design process where importing SketchUp models into Microstation is necessary. For example, you may want to search Google’s 3D Warehouse for context buildings that you can reference into your Bentley Architecture model for a context rendering of the site. The best way to go from SketchUp to Microstation is through .OBJ. OBJ is the Lightwave file format and seems to be very material/texture friendly. Microstation has no trouble digesting the SketchUp assigned materials and importing them if the correct settings are applied. Follow the directions below to get (most, if not all) of the correct textures and scale.

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