ARchitecture Hall is an interface in which Augmented Reality meets Building Information Modeling. I created during (around June 2007) of my MS in Design Computing in the Design Machine Group, in the College of Architecture and Urban Planning at the UW. It is intended to be a simple, intuitive, Tangible User Interface with a MagicLens for viewing BIM models interactively. It was published in and presented at eCAADe 2008 in Antwerp, Belgium.
The interaction was quite fluid and the polygon count very high: somewhere around 200,000 polygons displayed at 30 fps. Multiple stencil-buffers were employed for the lens effect (thanks to Julian Looser for his inspiration on this one). A simple Head’s Up Display (HUD) allows the user to toggle layer visibility. Check out this video of the basic interaction…
ARchitecture Hall from Daniel Belcher on Vimeo.